![]() Add support for additional wizImage compression types (4, others) used.Backyard Football, a sports game released in 1999 by GT Interactive Software.Add support for fade effects, which are used by the title screen.See Backyard Soccer issues and Backyard Soccer MLS Edition issues.During a penalty kick, the ball looks like it goes through the net before it bounces off the net.The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.It looks like we're calling _moviePlay->handleNextFrame() at the wrong time. Before the field goal and endzone backgrounds show, a black frame appears quickly.Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.Add support for fade effects, used when moving between menus.The U32 code controls various aspects of the game in moonbase.The U32 code controls the players movements on field in basketball.Unfortunately the U32 library calls are unique in each HE game series. Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.Ĭomplete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions.Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.Add support for resource queuing, to help playing from CD?.Add sound compression support for music/speech files?.Add support for the custom localization code used to handle speech, in this particular port.It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past. The updated version has a bad picture in the resources, which shows up as garbage, even in the original version.This problem occurs in the original version too. Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage.Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ? The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. The Russian company logo shown at the start of many games, is missing most of the white color sections.Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.Add support for processWizImage mode 17, used draw circle when first selecting shapes button.Creates and displays the text written on cursor. Add support for processWizImage modes 13, 14 & 15, used after selecting text button. ![]() But the complete background of actor 2 is been reset, causing the glitches. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). When Kenya tries to jump, her back is teared off with waterfall drops. When you encouner Kenya the lion cub for the first time, you see a short cutscene.Issues which effect demo and full version (HE72 version only) Add support for switching between the two sets of resource files, and detecting when that switching should occur.Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ( screenshot).On rare occasions, the soccer ball can leave a trail over the GUI.Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).Add extra sound flag (4), purpose unknown (Looping related?).Probably we substitute non-ascii characters as well as '='Ĭomplete support for music/sound engine of the games ini fields values.Īn example of such entry is highscore: "_HS=!$Q!B Ñ‘=m4". Dog and probably other games may write non-ASCII characters and '=' into.of songs, if the game is paused during a song. Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.Add descumm support for the array changes in HE72+ games to help solve bugs.8.2 Freddi Fish and Luther's Water Worries.
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