![]() I may be alone in this, but I'm not convinced that choosing not to license it was a bad idea. Honestly, I think its a silly move not to sell the license for the engine, it could help SE financially, but its not like they couldn't change their mind later. And that's why we made this investment."Īre you excited for this new engine? Would you like them to use it for another movie? We want to have the technology to help these creators turn their vision into a reality. "There's no Final Fantasy movie in the works that I'm aware of, but the key thing is we're very much a creator-driven company. That's not a no! It could come a long in the future with the technology of the new engine. But our focus is on games," said Fischer. Can it do more? It can definitely do more. Not only that, but if you take a look at the image at the top here: Can you really tell apart the two realtime photo and in game photo? Shack News asked if they would dabble into the movie genre again with this new demo looking so polished. Fairly recently, they showed off a Character creation demo to show the variation of the sliders and affects they could preform with the engine. Rumored to be on the Xbox 720 and the PS4, which may be coming out this year, the Luminous engine could make everything drip with beauty and set anew standard among developers. Fischer went on to say, "It's my hope that this makes teams and creative people around the world excited to work for us because they'll get their hands on some of the best technology in the industry." ![]() More and more companies are being merged with Square Enix so it could be a possibility to use this to entice others. Seeing as how SE has recently been branching out with all types of different franchises, such as the recent Hitman: Absolution and the soon to be released Tomb Raider, we will see this engine at work on other titles as well. We're not building this around a licensing model." That's right, the beautiful Tech Demo we all saw, Agni's Philosophy, will be exclusive to Square Enix. US CEO, Mike Fischer told Shack News (), "This is an in-house tool. If you thought that Square Enix's Luminous Engine would revolutionize every gaming studio's work, like unreal did, then you're mistaken.
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